;THIS FILE ONLY HOUSES THE DRIVEABLE   modobject(road.mod, 0, 0, 0, 0) and , 0, 0, 10, 0) and , 0, 0,16, 0)  MODS AND WALL TEXTS  FROM THE  mod2wall folder
marker(check1)
    vert(-365.2773, -322.0424, 0.0000)
    vert(-365.2785, -342.0424, 0.0000)
end

marker(check2)
    vert(505.0634, 67.8951, 0.0000)
    vert(515.5374, 50.8569, 0.0000)
end

begin
  modobject(pavement.mod, 0, 0, 0, 0)
  modobject(sticky-grass.mod, 0, 0, 10, 0)
  modobject(gravel1road.mod, 0, 0, 16, 0)
  modobject(wateriscode14.mod, 0, 0, 14, 0)
;WALL info YOU CAN PUT A DESCRIPTION OF WHAT WALL YOU ARE PUTTING BELOW THIS LINE 
;WALL info  PASTE THE NEXT OBJECT TEXT BELOW HERE
;WALL  info NEXT ONE BELOW HERE,ETC
;WALL  info WWWWWWWWWWWWWWWWWWWWWWWWWWW
;shop1 wall example text pasted below - 4 sides has 4 sections of text compared to a guard rail which would have 20 or more sections
  object(wall.tga,1,0)
    vert(1.8642, 56.5695, 0.0000)
    vert(1.8642, 56.5695, 12.0000)
    vert(1.9880, 55.8678, 12.0000)
    vert(1.9880, 55.8678, 0.0000)
    quad(0,1,2,3)
  end
  object(wall.tga,1,0)
    vert(1.5080, 57.1866, 0.0000)
    vert(1.5080, 57.1866, 12.0000)
    vert(1.8642, 56.5695, 12.0000)
    vert(1.8642, 56.5695, 0.0000)
    quad(0,1,2,3)
  end
  object(wall.tga,1,0)
    vert(0.9621, 57.6446, 0.0000)
    vert(0.9621, 57.6446, 12.0000)
    vert(1.5080, 57.1866, 12.0000)
    vert(1.5080, 57.1866, 0.0000)
    quad(0,1,2,3)
  end
  object(wall.tga,1,0)
    vert(0.2925, 57.8883, 0.0000)
    vert(0.2925, 57.8883, 12.0000)
    vert(0.9621, 57.6446, 12.0000)
    vert(0.9621, 57.6446, 0.0000)
    quad(0,1,2,3)
  end


end
end
